![]() ![]() But yeah if possible it would be a nice improvement of the whole system which is now only obstacles maangement, perhaaps sounds/noises management but if so the game should provide much better information to player like visualize sounds heard and noises done. For other classes it could lead to slower a lot the pace with temptation to overwatch and wait to get overwatch cooldown ends.įor cover is probably late, I think cover system would fit very well, but it's a huge change from AI to design of maps. I'd love have the option for the Soldier class but I think it would be pointless because too few enemies are close range. An option would be an overwatch skill for some classes. The game doesn't need the pressure through scripted events or time pressure with time countdown and frankly it's a good change from XCOM. Overwatch hasn't only plus and encourage to passivity and makes the play more heavy. Im' not sure the game need Overwatch, and I'm almost sure it doesn't need it like XCOM. Ha well it's not Double Fine that the history will remind as the dev that have done the first Fantasy Owerwatch, too bad. But the team lost the opportunity to be the first fantasy game using an extended Overwatch system, and the deliberate parallel with XCOM was an excellent opportunity to do it. Yeah party tactical combats can be very fun without it. It lets setup ambushes and adds a lot to the gameplay. Overwatch is also excellent in a context where the fov is very limited both by a view range, and angle of view. Welcome to the new channel, I'll be posting gaming and other funny contentCheck out me and my mates channels Youtube:Mr Jettson. In that context it adds a lot of depth by allowing interceptate a run. Jednak po wielu latach wpywy organizacji znacznie osaby i zostaa ona ostatecznie rozwizana. Overwatch is a system completing a gameplay where covering is major. Overwatch daa pocztek epoce bada, innowacji oraz wielkich odkry. In a Fantasy context it would be a bit more complicate to limit player actions during Overwatch. JAF only let move or shot with the pre selected gun, to limit a bit the possibilities. ![]() With that design base of Overwatch, Fantasy would be perfectely adapted. In that game, Overwatch let the player choose what he does during an overwatch action (interception). I'm playing (and replaying) Jagged Alliance Flashback, which mainly reuse Jagged Alliance 2 mechanisms for combats with better UI and few points. A totally similar system could hardly work in a Fantasy context. In the New XCOM Overwatch is automatic, and just use the gun handed. :D! Fantasy games is a totally different matter, Owerwatch is based on combats gameplay mainly based on guns. Hopefully that helps! We really don't feel like it's a necessary feature for this kind of game, even though it's super cool and works really well for XCOM. So we decided to leave it on the sidelines when designing the game. These games (and a lot of others!) don't have an Overwatch mechanic. Does a tactics game need overwatch? We're inspired by a lof of other tactics games like Final Fantasy Tactics and Fire Emblem. Początkowo opublikowane przez MrMooEar:We talked about it a lot early in development. ![]()
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